National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Photorealistic Rendering of 3D Scenes
Vlnas, Michal ; Milet, Tomáš (referee) ; Zemčík, Pavel (advisor)
This thesis proposes a concept of sampling, especially for path tracing like algorithms, for faster convergence of the scene, using a local radiance approximation in the scene with hemispherical harmonics, which allows more effective way of ray casting on the given surface. In the first part, the basics of photorealistic rendering are introduced together with commonly used algorithms for image synthesis. The mathematical apparatus used in this thesis is defined in the second part of the thesis. Subsequently, existing solutions in this area are presented. The following chapter summarizes state-of-the-art methods in this branch. The rest of this thesis is focused on proposal and implementation of already mentioned extension.
Machine learning based method for medical image generation
Hrtoňová, Valentina ; Chmelík, Jiří (referee) ; Jakubíček, Roman (advisor)
This thesis deals with the use of generative adversarial networks for the synthesis of medical images. Firstly, artificial neural networks are described with a focus on convolutional neural networks and generative adversarial networks. Applications of generative adversarial networks in medicine are reviewed, and selected publications on the topic of medical image synthesis are described in more detail. Furthermore, multiple models of generative adversarial networks are designed and implemented in the Python programming language. First is a model of the deep convolutional generative adversarial network and the model „pix2pix“ for the generation of skin lesion images. Moreover, the „pix2pix“ model is used for the generation of both axial and sagittal CT images of the spine. Finally, the results of generating medical images using generative adversarial networks are presented and discussed.
Interactive Preview Renderer for Complex Camera Models
Zámečník, Bohumír ; Wilkie, Alexander (advisor) ; Pelikán, Josef (referee)
Title: Interactive Preview Renderer for Complex Camera Models Author: Bohumír Zámečník Department: Department of Software and Computer Science Education Supervisor: Dr. Alexander Wilkie Supervisor's e-mail address: alexander@wilkie.at Abstract: An interactive renderer was implemented that allows users to preview the effects of imaging with lenses, such as depth of field, bokeh (defocus highlights) and tilt-shift lens configurations. It is based on a state-of-the-art method which com- bines the power of GPU rasterization and ray tracing. Many models and interactive visualizations were created. A non-interactive simulation of a complex geometrical lens model has been made which is able to produce optical aberrations. Also a prototype implementation of recent fast spreading filters is available. A thorough summary of the principles of optical image formation, lens models and depth of field rendering methods used in computer graphics is given along with a comparison of the approaches and new insights. New possibilities of representing the behavior of complex lenses are suggested, which could be employed to accelerate the rendering. Keywords: image synthesis, camera models, depth of field, GPU, image-based ray tracing
Machine learning based method for medical image generation
Hrtoňová, Valentina ; Chmelík, Jiří (referee) ; Jakubíček, Roman (advisor)
This thesis deals with the use of generative adversarial networks for the synthesis of medical images. Firstly, artificial neural networks are described with a focus on convolutional neural networks and generative adversarial networks. Applications of generative adversarial networks in medicine are reviewed, and selected publications on the topic of medical image synthesis are described in more detail. Furthermore, multiple models of generative adversarial networks are designed and implemented in the Python programming language. First is a model of the deep convolutional generative adversarial network and the model „pix2pix“ for the generation of skin lesion images. Moreover, the „pix2pix“ model is used for the generation of both axial and sagittal CT images of the spine. Finally, the results of generating medical images using generative adversarial networks are presented and discussed.
Photorealistic Rendering of 3D Scenes
Vlnas, Michal ; Milet, Tomáš (referee) ; Zemčík, Pavel (advisor)
This thesis proposes a concept of sampling, especially for path tracing like algorithms, for faster convergence of the scene, using a local radiance approximation in the scene with hemispherical harmonics, which allows more effective way of ray casting on the given surface. In the first part, the basics of photorealistic rendering are introduced together with commonly used algorithms for image synthesis. The mathematical apparatus used in this thesis is defined in the second part of the thesis. Subsequently, existing solutions in this area are presented. The following chapter summarizes state-of-the-art methods in this branch. The rest of this thesis is focused on proposal and implementation of already mentioned extension.
Interactive Preview Renderer for Complex Camera Models
Zámečník, Bohumír ; Wilkie, Alexander (advisor) ; Pelikán, Josef (referee)
Title: Interactive Preview Renderer for Complex Camera Models Author: Bohumír Zámečník Department: Department of Software and Computer Science Education Supervisor: Dr. Alexander Wilkie Supervisor's e-mail address: alexander@wilkie.at Abstract: An interactive renderer was implemented that allows users to preview the effects of imaging with lenses, such as depth of field, bokeh (defocus highlights) and tilt-shift lens configurations. It is based on a state-of-the-art method which com- bines the power of GPU rasterization and ray tracing. Many models and interactive visualizations were created. A non-interactive simulation of a complex geometrical lens model has been made which is able to produce optical aberrations. Also a prototype implementation of recent fast spreading filters is available. A thorough summary of the principles of optical image formation, lens models and depth of field rendering methods used in computer graphics is given along with a comparison of the approaches and new insights. New possibilities of representing the behavior of complex lenses are suggested, which could be employed to accelerate the rendering. Keywords: image synthesis, camera models, depth of field, GPU, image-based ray tracing

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